#pragma once #include #include struct M_fish_schemeData { //ID int mID; //怪物ID int mmonster_id; //鱼阵方案组 int mfish_group; //数量 int mnum; //击杀次数 std::vector mkill_count; }; class M_fish_scheme { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_fish_schemeData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_fish_scheme* GetSingleton(); private: boost::unordered_map mMapData; };