#pragma once #include struct M_AbysmFishingKingSignCFGData { //天数 int mDay; //奖励物品 int mRewardItem; //奖励数量 int mRewardQuantity; }; class M_AbysmFishingKingSignCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_AbysmFishingKingSignCFGData* GetData(int Day); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_AbysmFishingKingSignCFG* GetSingleton(); static void Release(); private: std::map mMapData; };