#pragma once #include struct M_ActivityFishingCeleGiftLotteryData { //抽奖等级 int mID; //集齐次数 int mLotteryCount; //集齐奖励 std::vector mrewardItem; //集齐奖励数量 std::vector mrewardCount; }; class M_ActivityFishingCeleGiftLottery { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleGiftLotteryData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleGiftLottery* GetSingleton(); static void Release(); private: std::map mMapData; };