#pragma once #include struct M_ActivityFishingCeleGiftRechargeData { //ID int mID; //对应礼包ID int mGiftID; //需要道具ID int mneedItem; //需要道具数量 int mneedCount; }; class M_ActivityFishingCeleGiftRecharge { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleGiftRechargeData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleGiftRecharge* GetSingleton(); static void Release(); private: std::map mMapData; };