#pragma once #include struct M_ActivityFishingCeleLotteryTicketShopData { //ID int mID; //抽奖次数 int mLotteryCount; //需要钻石 int mNeedCount; //奖励抽奖券数量 int mTicketCount; }; class M_ActivityFishingCeleLotteryTicketShop { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleLotteryTicketShopData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFishingCeleLotteryTicketShop* GetSingleton(); static void Release(); private: std::map mMapData; };