#pragma once #include struct M_ActivityFortuenShopCFGData { //编号 int mID; //道具名称 std::string mItemName; //道具id int mItemId; //道具数量 int mItemCont; //兑换所需Id int mExchangeId; //兑换所需数量 int mExchangeCount; }; class M_ActivityFortuenShopCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFortuenShopCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityFortuenShopCFG* GetSingleton(); static void Release(); private: std::map mMapData; };