#pragma once #include struct M_ActivityLuckyMapCFGData { //编号 int mID; //鱼名 std::string mFishName; //显示顺序 int mOrder; //鱼倍率 std::string mFishMultiple; //鱼资源 std::string mFishResource; }; class M_ActivityLuckyMapCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityLuckyMapCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityLuckyMapCFG* GetSingleton(); static void Release(); private: std::map mMapData; };