#pragma once #include struct M_ActivityMayDayWarriorCFGData { //任务ID int mID; //名字 std::string mName; //任务类型 int mCompleteType; //特殊参数,填0不生效。对任务捕获指定鱼需要填写 std::vector mCompleteParam; //完成计数 int mCompleteCount; //普通奖励 std::vector mOrdinaryReward; //普通奖励数量 std::vector mOrdinaryQuantity; //豪华奖励 std::vector mLuxuryReward; //豪华奖励数量 std::vector mLuxuryQuantity; //至尊奖励 std::vector mSupremeReward; //至尊奖励数量 std::vector mSupremeQuantity; //前往类型 int mGoType; }; class M_ActivityMayDayWarriorCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMayDayWarriorCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivityMayDayWarriorCFG* GetSingleton(); static void Release(); private: std::map mMapData; };