#pragma once #include struct M_ActivitySummerPlanRedpacketCFGData { //ID int mID; //解锁条件类型 int mNeedType; //解锁条件 int mNeedCount; //奖励道具ID int mItemID; //奖励道具数量 int mItemCount; //概率奖励道具 std::vector mItemProbability; //任务名称 std::string mShowName; // 奖励标题 std::string mRewardTitle; //需要激活 int mNeedActive; }; class M_ActivitySummerPlanRedpacketCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySummerPlanRedpacketCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_ActivitySummerPlanRedpacketCFG* GetSingleton(); static void Release(); private: std::map mMapData; };