#pragma once #include struct M_DialLotteryCFGData { //编号 int mID; //奖励金币 int mRewardCoin; //奖励类型(M_item ID) int mRewardType; //图标缩放比例 float mScale; //物品ICON std::string mIcon; //第一次转转盘 int mFirstProb; //身上没钱 int mNoMoneyProb; //7天内有钱 int mLess7DaysProb; //7天后可抽话费券 int mCanGetChipProb; //7天后不可抽话费券 int mCannotGetChipProb; }; class M_DialLotteryCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DialLotteryCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_DialLotteryCFG* GetSingleton(); static void Release(); private: std::map mMapData; };