#pragma once #include struct M_GiftCFGData { //礼物ID int mGiftId; //所含金币 int mCoin; //是否显示 int misShow; //抽成百分比(/100) int mPercent; //所需VIP等级 int mVip; //播放的动画 std::string mAction; //物品美术字名字 std::string mTextIcon; }; class M_GiftCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_GiftCFGData* GetData(int GiftId); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_GiftCFG* GetSingleton(); static void Release(); private: std::map mMapData; };