#pragma once #include struct M_HealthGameData { //ID int mID; //ÀàÐÍ std::string mType; //ÃèÊö std::string mDescribe; }; class M_HealthGame { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_HealthGameData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_HealthGame* GetSingleton(); static void Release(); private: std::map mMapData; };