#pragma once #include struct M_NewPlayerQuestCFGData { //任务ID int mID; //任务类型 int mCompleteType; //描述 std::string mDesc; //特殊参数,填0不生效。对任务捕获指定鱼需要填写 int mCompleteParam; //完成计数 int mCompleteCount; //任务图标资源 std::string mResources; //后续任务id int mNextQuestID; //图标缩放*100 int mScale; //初始化 int mDefault; //奖励物品ID std::vector mAwardItemIDs; //奖励物品数量 std::vector mAwardItemCounts; //话费 int mTelephoneBill; //任务icon std::string mTaskIcon; //奖励icon std::string mRewardIcon; }; class M_NewPlayerQuestCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_NewPlayerQuestCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_NewPlayerQuestCFG* GetSingleton(); static void Release(); private: std::map mMapData; };