#pragma once #include struct M_RechangeCFGData { //充值ID int mID; //名字 std::string mName; //描述 std::string mDesc; //所属活动 int mActivityId; //ICON std::string mIcon; //开始时间 std::string mStartTime; //结束时间 std::string mEndTime; //礼包组 int mGroup; //炮倍等级 std::vector mneedlevel; //VIP限制 int mNeedVIP; //类型(1.购买金币2.购买钻石 3.月卡4.礼包5.炮6.限时礼包7.触发礼包8.每日礼包9.周卡10.VIP限购礼包11.每日寻宝12.翅膀 int mType; //价格 int mPrice; //钻石价格 int mDiamondPrice; //需要等级 int mNeedLevel; //首次送金币 int mFirstGold; //首次送钻石 int mFirstTicket; //增加vip经验 int mVIPExp; //显示序号 int mIndex; //上个礼包 int mLastGift; //下个礼包 int mNextGift; //显示商店 int mShopType; //累计充值 int mCumulativeRecharge; //物品ID std::vector mItemID; //物品数量 std::vector mItemCount; //购买次数 int mCount; //每日礼包 int mDailyGiftPackage; //限时(秒) int mTimeLimit; //限时类型 int mCategory; //BuffID int mBuffID; //返利值(前端显示) int mRebateValue; //角标显示 0-不显示 1-推荐 int mHotIcon; //礼包概率奖励 std::vector mPackageProbability; //原价 int mOriginalprice; //加赠金币原价 int mGOLDOriginalprice; //加赠钻石原价 int mDiamondsOriginalprice; //赠送上限 int mGiftCeiling; //赠送下限 int mLowerGiftLimit; //最高可获得 int mHighestGain; //Tips显示 int mTipsDisplay; }; class M_RechangeCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_RechangeCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static M_RechangeCFG* GetSingleton(); static void Release(); private: std::map mMapData; };