#pragma once #include #include struct M_AbysmFishingKingSignCFGData { //天数 int mDay; //奖励物品 int mRewardItem; //奖励数量 int mRewardQuantity; }; class M_AbysmFishingKingSignCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_AbysmFishingKingSignCFGData* GetData(int Day); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_AbysmFishingKingSignCFG* GetSingleton(); private: boost::unordered_map mMapData; };