#pragma once #include #include struct M_ActivityFishingCeleGiftRechargeData { //ID int mID; //对应礼包ID int mGiftID; //需要道具ID int mneedItem; //需要道具数量 int mneedCount; }; class M_ActivityFishingCeleGiftRecharge { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityFishingCeleGiftRechargeData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityFishingCeleGiftRecharge* GetSingleton(); private: boost::unordered_map mMapData; };