#pragma once #include #include struct M_ActivityLuckyBagCFGData { //编号 int mID; //购买次数 int mCount; //道具ID int mItemId; //道具数量 int mItemNumber; //礼包id int mRechangId; }; class M_ActivityLuckyBagCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityLuckyBagCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityLuckyBagCFG* GetSingleton(); private: boost::unordered_map mMapData; };