#pragma once #include #include struct M_ActivityMonsterItemWeightCFGData { //编号 int mId; //道具名称 std::string mItemName; //道具ID int mItemId; //权重 int mWeight; }; class M_ActivityMonsterItemWeightCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivityMonsterItemWeightCFGData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivityMonsterItemWeightCFG* GetSingleton(); private: boost::unordered_map mMapData; };