#pragma once #include #include struct M_ActivitySailingSignCFGData { //任务ID int mId; //类型 int mType; //天数描述 std::string mDesc; //玩家等级条件 int mPlayerLvCond; //炮倍条件 int mTurretLvCond; //奖励物品ID std::vector mAwardItemID; //奖励物品数量 std::vector mAwardItemCounts; //补卡vip等级 int mVipLevel; //解锁天数 int mUnlockDay; }; class M_ActivitySailingSignCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_ActivitySailingSignCFGData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_ActivitySailingSignCFG* GetSingleton(); private: boost::unordered_map mMapData; };