#pragma once #include #include struct M_DragonBallLotteryData { //ID int mID; //权重 int mWeight; //道具ID int mItemID; //道具数量 int mItemCount; //大奖标识 int mBig; }; class M_DragonBallLottery { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_DragonBallLotteryData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_DragonBallLottery* GetSingleton(); private: boost::unordered_map mMapData; };