#pragma once #include #include struct M_InsideIdData { //ID int mId; //Íæ¼Òid int mPlayerId; }; class M_InsideId { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const M_InsideIdData* GetData(int Id); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static M_InsideId* GetSingleton(); private: boost::unordered_map mMapData; };