M_AbysmFishingKingCFG = {} function M_AbysmFishingKingCFG:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_AbysmFishingKingCFG:init() self.datas = {} self.datas["Recharge"] = {Key = "Recharge", Value = 68} self.datas["RechargeReward"] = {Key = "RechargeReward", Value = 513} end M_AbysmFishingKingCFG:init()