#pragma once #include struct Fish_ChatCFGData { //声音ID int mID; //声音名字 std::string mChatInfo; //持续时间 float mDuration; //声音ID int mSoundID; }; class Fish_ChatCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ChatCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ChatCFG* GetSingleton(); static void Release(); private: std::map mMapData; };