#pragma once #include struct Fish_GiantSharkLevelData { //ID int mID; //炮倍区间 std::vector mLevel; //玩家炮倍金币奖励基础倍率 int mBasicRewards; //牌型概率 int mBrandProbability; //牌型数量 int mNumberCards; //炮倍对牌型积分加成 int mIntegralAddition; }; class Fish_GiantSharkLevel { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_GiantSharkLevelData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_GiantSharkLevel* GetSingleton(); static void Release(); private: std::map mMapData; };