#pragma once #include struct Fish_SquamaDragonArrowCFGData { //ID int mID; //消耗金币 int mConsume; //获得魔石区间 std::vector mRewardList; //魔石积分加成(使用诛龙箭获得魔石积分加成百分比) int mIntegralAddition; }; class Fish_SquamaDragonArrowCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaDragonArrowCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SquamaDragonArrowCFG* GetSingleton(); static void Release(); private: std::map mMapData; };