#pragma once #include struct Fish_SquamaDragonSlayerCFGData { //编号 int mID; //道具id int mItemId; //道具数量 int mItemCount; //需要魔石数量 int mDimensityCount; }; class Fish_SquamaDragonSlayerCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SquamaDragonSlayerCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SquamaDragonSlayerCFG* GetSingleton(); static void Release(); private: std::map mMapData; };