#pragma once #include struct Fish_TorpedoRankRewardCFGData { //ID int mID; //排行类型 int mRankType; //鱼雷ID int mTorpedoId; //开始排名 int mStartRank; //结束排名 int mEndRank; //奖励道具列表 std::vector mRewardList; //奖励数量 std::vector mRewardCount; //类型 int mType; }; class Fish_TorpedoRankRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TorpedoRankRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_TorpedoRankRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };