Fish_DragonPalace = {} function Fish_DragonPalace:getData(key) if self.datas == nil then return nil end return self.datas[key] end function Fish_DragonPalace:init() self.datas = {} self.datas[1] = {ID = 1, Name = "冰鱼", Icon = "fish19", String1 = "龙宫中非常常见的生物,会掉落魔石。", String2 = {"魔石倍率:","5"}, String3 = {"捕获冰鱼获得分值*炮倍","/100","的魔石"}} self.datas[2] = {ID = 2, Name = "小神龙", Icon = "fish20", String1 = "龙宫中较为罕见的生物,会掉落中量魔石。", String2 = {"魔石倍率:","10"}, String3 = {"捕获小神龙获得分值*炮倍","/100","的魔石"}} self.datas[3] = {ID = 3, Name = "龙王", Icon = "fish705", String1 = "龙宫中的王者,会掉落大量魔石。", String2 = {"魔石倍率:","80"}, String3 = {"捕获龙王获得分值*炮倍","/100","的魔石"}} self.datas[4] = {ID = 4, Name = "龙女", Icon = "longnv", String1 = "龙宫美女,会掉落大量魔石。", String2 = {"魔石倍率:","30"}, String3 = {"捕获龙女获得分值*炮倍","/100","的魔石"}} end Fish_DragonPalace:init()