M_ActivityKingCraftExchange = {} function M_ActivityKingCraftExchange:getData(key) if self.datas == nil then return nil end return self.datas[key] end function M_ActivityKingCraftExchange:init() self.datas = {} self.datas[1] = {ID = 1, Type = 2, NeedItem = 3, NeedCount = 500, ItemID = 291, ItemCount = 10, Limit = 10} self.datas[2] = {ID = 2, Type = 2, NeedItem = 2, NeedCount = 50, ItemID = 291, ItemCount = 10, Limit = 1} self.datas[3] = {ID = 3, Type = 2, NeedItem = 202, NeedCount = 200, ItemID = 291, ItemCount = 10, Limit = 3} self.datas[4] = {ID = 4, Type = 1, NeedItem = 292, NeedCount = 1, ItemID = 1, ItemCount = 1000, Limit = 100} self.datas[5] = {ID = 5, Type = 1, NeedItem = 292, NeedCount = 450, ItemID = 1, ItemCount = 2000000, Limit = 20} self.datas[6] = {ID = 6, Type = 1, NeedItem = 292, NeedCount = 1800, ItemID = 1, ItemCount = 9000000, Limit = 10} self.datas[7] = {ID = 7, Type = 1, NeedItem = 292, NeedCount = 800, ItemID = 312, ItemCount = 5, Limit = 100} self.datas[8] = {ID = 8, Type = 1, NeedItem = 292, NeedCount = 90, ItemID = 25, ItemCount = 1, Limit = 50} self.datas[9] = {ID = 9, Type = 1, NeedItem = 292, NeedCount = 225, ItemID = 26, ItemCount = 1, Limit = 20} self.datas[10] = {ID = 10, Type = 1, NeedItem = 292, NeedCount = 900, ItemID = 27, ItemCount = 1, Limit = 10} self.datas[11] = {ID = 11, Type = 1, NeedItem = 292, NeedCount = 2700, ItemID = 96, ItemCount = 1, Limit = 3} end M_ActivityKingCraftExchange:init()