#pragma once #include struct Fish_BaseInfoData { //key std::string mKey; //ÊýÖµ int mValue; }; class Fish_BaseInfo { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_BaseInfoData* GetData(std::string Key); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_BaseInfo* GetSingleton(); static void Release(); private: std::map mMapData; };