#pragma once #include struct Fish_DragonPalaceData { //ID int mID; //ÓãÃû×Ö std::string mName; //ͼƬ×ÊÔ´ std::string mIcon; //½éÉÜ1 std::string mString1; //½éÉÜ2 std::vector mString2; //½éÉÜ3 std::vector mString3; }; class Fish_DragonPalace { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_DragonPalaceData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_DragonPalace* GetSingleton(); static void Release(); private: std::map mMapData; };