#pragma once #include struct Fish_DropGoldCFGData { //ID int mID; //资源类型 int mResType; //资源名字 std::string mResName; //资源路径 std::string mResPath; //宽度 int mWidth; //高度 int mHeight; //缩放 float mScale; }; class Fish_DropGoldCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_DropGoldCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_DropGoldCFG* GetSingleton(); static void Release(); private: std::map mMapData; };