#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_FishChuBaoCFG.h" std::auto_ptr Fish_FishChuBaoCFG::msSingleton(nullptr); int Fish_FishChuBaoCFG::GetCount() { return (int)mMapData.size(); } const Fish_FishChuBaoCFGData* Fish_FishChuBaoCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_FishChuBaoCFG::GetMapData() { return mMapData; } void Fish_FishChuBaoCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_FishChuBaoCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_FishChuBaoCFGData data; data.mID = element->IntAttribute("ID"); data.mFishId = element->IntAttribute("FishId"); data.mTurretMin = element->IntAttribute("TurretMin"); data.mTurretMax = element->IntAttribute("TurretMax"); data.mScore = element->IntAttribute("Score"); data.mWeight = element->IntAttribute("Weight"); data.mGold = element->IntAttribute("Gold"); { const char* GivenReward = element->Attribute("GivenReward"); std::vector vecGivenReward; boost::split(vecGivenReward, GivenReward, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecGivenReward.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecGivenReward[i].c_str(), &temp)) { data.mGivenReward.push_back(temp); } } } data.mGearName = element->Attribute("GearName"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_FishChuBaoCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishChuBaoCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_FishChuBaoCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_FishChuBaoCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_FishChuBaoCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readInt(L, "FishId", data.mFishId); LuaCfgHelper::readInt(L, "TurretMin", data.mTurretMin); LuaCfgHelper::readInt(L, "TurretMax", data.mTurretMax); LuaCfgHelper::readInt(L, "Score", data.mScore); LuaCfgHelper::readInt(L, "Weight", data.mWeight); LuaCfgHelper::readInt(L, "Gold", data.mGold); LuaCfgHelper::readVectorInt(L, "GivenReward", data.mGivenReward); LuaCfgHelper::readString(L, "GearName", data.mGearName); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_FishChuBaoCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_FishChuBaoCFG::Reload() { mMapData.clear(); Load(); } Fish_FishChuBaoCFG* Fish_FishChuBaoCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_FishChuBaoCFG()); } return msSingleton.get(); } void Fish_FishChuBaoCFG::Release() { msSingleton.reset(nullptr); }