#pragma once #include struct Fish_LargeFishCFGData { //key int mID; //鱼阵名字 std::string mName; //鱼阵ID int mGeneratorID; //BOSS鱼ID int mFishID; //提示信息 std::string mImageInfo; //BOSS鱼阵 bool mIsBoss; //声音 std::string mBackSound; //倒计时 int mDuration; //警告时间 int mWarnTime; //刷水时间 int mFlashTime; //死亡时间 int mDieTime; }; class Fish_LargeFishCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_LargeFishCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_LargeFishCFG* GetSingleton(); static void Release(); private: std::map mMapData; };