#pragma once #include struct Fish_LoadResourceCFGData { //key int mID; //资源类型 int mResType; //资源路径 std::string mResPath; }; class Fish_LoadResourceCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_LoadResourceCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_LoadResourceCFG* GetSingleton(); static void Release(); private: std::map mMapData; };