#pragma once #include struct Fish_SceneCFGData { //ID int mID; //场景名字 std::string mResName; //资源路径 std::string mResPath; //预加载资源 std::vector mPreloadResource; //是否特殊场景 bool mIsSpecial; }; class Fish_SceneCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SceneCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SceneCFG* GetSingleton(); static void Release(); private: std::map mMapData; };