#pragma once #include struct Fish_ShellCFGData { //ÐòºÅ int mID; //±´¿Ç±¶ÂÊ int mShellrate; //È¨ÖØ int mWeight; //±´¿Ç×é std::vector mShellItem; }; class Fish_ShellCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ShellCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ShellCFG* GetSingleton(); static void Release(); private: std::map mMapData; };