#pragma once #include struct Fish_ShellItemCFGData { //ÐòºÅ int mID; //Ãû³Æ std::string mName; //±¶ÂÊ int mRate; //×ÊÔ´ std::string mSound; }; class Fish_ShellItemCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_ShellItemCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_ShellItemCFG* GetSingleton(); static void Release(); private: std::map mMapData; };