#pragma once #include struct Fish_SouthSeaTreasureHuntRewardCFGData { //ID int mID; //场次,1-青铜 2-白银 3-黄金 4-钻石 int mRoomId; //奖励列表 std::vector mRewardList; //权重 int mWeight; //第一次 int mFirst; }; class Fish_SouthSeaTreasureHuntRewardCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SouthSeaTreasureHuntRewardCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_SouthSeaTreasureHuntRewardCFG* GetSingleton(); static void Release(); private: std::map mMapData; };