#pragma once #include struct Fish_TherionEventWeightCFGData { //编号 int mID; //事件名称 std::string mEventName; //事件权重 int mEventWeight; //圣兽宝藏权重 int mTreasureWeight; }; class Fish_TherionEventWeightCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_TherionEventWeightCFGData* GetData(int ID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Fish_TherionEventWeightCFG* GetSingleton(); static void Release(); private: std::map mMapData; };