#include "stdafx.h" #include "tinyxml2/tinyxml2.h" #include "LuaCfgHelper.h" #include #include #include "Fish_TurretCFG.h" std::auto_ptr Fish_TurretCFG::msSingleton(nullptr); int Fish_TurretCFG::GetCount() { return (int)mMapData.size(); } const Fish_TurretCFGData* Fish_TurretCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } const std::map& Fish_TurretCFG::GetMapData() { return mMapData; } void Fish_TurretCFG::Load() { tinyxml2::XMLDocument xmlDoc; std::string content = FileUtils::getInstance()->getStringFromFile("Config/Fish_TurretCFG.xml"); auto result = xmlDoc.Parse(content.c_str(), content.length()); if (result != tinyxml2::XML_SUCCESS) { CCLOGERROR("Result:%d", result); CCASSERT(false, "result != tinyxml2::XML_SUCCESS"); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { CCASSERT(false, "root == NULL"); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_TurretCFGData data; data.mID = element->IntAttribute("ID"); data.mName = element->Attribute("Name"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mVipLevel = element->IntAttribute("VipLevel"); data.mColor = element->IntAttribute("Color"); data.mSoundID = element->IntAttribute("SoundID"); data.mFireEffectID = element->IntAttribute("FireEffectID"); data.mEffectOffsetY = element->IntAttribute("EffectOffsetY"); data.mOffsetY = element->IntAttribute("OffsetY"); data.mFireOffsetY = element->IntAttribute("FireOffsetY"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } CCLOG("Fish_TurretCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretCFG::LoadLua() { LuaEngine::getInstance()->executeScriptFile("config/Fish_TurretCFG"); lua_State* L = LuaEngine::getInstance()->getLuaStack()->getLuaState(); lua_getglobal(L, "Fish_TurretCFG"); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushstring(L, "datas"); lua_gettable(L, -2); CCASSERT(lua_istable(L, -1) == 1, "is not table"); lua_pushnil(L); while(lua_next(L, 2)) { CCASSERT(lua_istable(L, -1) == 1, "is not table"); Fish_TurretCFGData data; LuaCfgHelper::readInt(L, "ID", data.mID); LuaCfgHelper::readString(L, "Name", data.mName); LuaCfgHelper::readInt(L, "ResType", data.mResType); LuaCfgHelper::readString(L, "ResName", data.mResName); LuaCfgHelper::readInt(L, "VipLevel", data.mVipLevel); LuaCfgHelper::readInt(L, "Color", data.mColor); LuaCfgHelper::readInt(L, "SoundID", data.mSoundID); LuaCfgHelper::readInt(L, "FireEffectID", data.mFireEffectID); LuaCfgHelper::readInt(L, "EffectOffsetY", data.mEffectOffsetY); LuaCfgHelper::readInt(L, "OffsetY", data.mOffsetY); LuaCfgHelper::readInt(L, "FireOffsetY", data.mFireOffsetY); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; CCASSERT(mMapData.find(data.mID) == mMapData.end(), "data.mID is exists"); mMapData.insert(std::make_pair(data.mID, data)); lua_pop(L, 1); } lua_settop(L, 0); CCLOG("Fish_TurretCFG Loaded. Load Data:%u", mMapData.size()); } void Fish_TurretCFG::Reload() { mMapData.clear(); Load(); } Fish_TurretCFG* Fish_TurretCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_TurretCFG()); } return msSingleton.get(); } void Fish_TurretCFG::Release() { msSingleton.reset(nullptr); }