#pragma once #include struct Odds2_DayBuffData { //BuffID int mBuffID; //天数 int mDay; //Buff获得区间最小值 int mBuffEffectMin; //Buff获得区间最大值 int mBuffEffectMax; }; class Odds2_DayBuff { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Odds2_DayBuffData* GetData(int BuffID); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Odds2_DayBuff* GetSingleton(); static void Release(); private: std::map mMapData; };