#pragma once #include struct Odds2_InfoData { //Key std::string mKey; //ֵ int mValue; }; class Odds2_Info { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Odds2_InfoData* GetData(std::string Key); const std::map& GetMapData(); void Load(); void LoadLua(); void Reload(); static Odds2_Info* GetSingleton(); static void Release(); private: std::map mMapData; };