#include "stdafx.h" #include #include #include #include #include #include #include "tinyxml2.h" #include "Fish_ArmatureCFG.h" #include "FileEncrypt.h" std::auto_ptr Fish_ArmatureCFG::msSingleton(nullptr); int Fish_ArmatureCFG::GetCount() { return (int)mMapData.size(); } const Fish_ArmatureCFGData* Fish_ArmatureCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } boost::unordered_map& Fish_ArmatureCFG::GetMapData() { return mMapData; } void Fish_ArmatureCFG::Reload() { mMapData.clear(); Load(); } void Fish_ArmatureCFG::Load(const std::string& path) { std::ifstream readStream(path, std::ios::binary); if (!readStream.is_open()) { assert(false); return; } readStream.seekg(0, std::ios::end); int fileSize = readStream.tellg(); boost::shared_array buffer(new char[fileSize+1]); buffer.get()[fileSize] = '\0'; readStream.seekg(0, std::ios::beg); readStream.read(buffer.get(), fileSize); readStream.close(); FileEncrypt::decryptBuffer( buffer, fileSize ); tinyxml2::XMLDocument xmlDoc; auto result = xmlDoc.Parse(buffer.get(), fileSize); if (result != tinyxml2::XML_SUCCESS) { assert(false); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { assert(false); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_ArmatureCFGData data; data.mID = element->IntAttribute("ID"); data.mName = element->Attribute("Name"); data.mResType = element->IntAttribute("ResType"); data.mResName = element->Attribute("ResName"); data.mResPath = element->Attribute("ResPath"); data.mMoveAction = element->Attribute("MoveAction"); data.mDieAction = element->Attribute("DieAction"); data.mColor = element->IntAttribute("Color"); data.mScale = element->FloatAttribute("Scale"); data.mEnableFlipped = element->BoolAttribute("EnableFlipped"); { const char* Collider = element->Attribute("Collider"); std::vector vecCollider; boost::split(vecCollider, Collider, boost::is_any_of(",")); float temp; for (unsigned int i = 0; i < vecCollider.size(); i++) { if (tinyxml2::XMLUtil::ToFloat(vecCollider[i].c_str(), &temp)) { data.mCollider.push_back(temp); } } } { const char* AttachArmatures = element->Attribute("AttachArmatures"); std::vector vecAttachArmatures; boost::split(vecAttachArmatures, AttachArmatures, boost::is_any_of(",")); int temp; for (unsigned int i = 0; i < vecAttachArmatures.size(); i++) { if (tinyxml2::XMLUtil::ToInt(vecAttachArmatures[i].c_str(), &temp)) { data.mAttachArmatures.push_back(temp); } } } data.mFixFlag = element->Attribute("FixFlag"); { const char* Circles = element->Attribute("Circles"); std::vector vecCircles; boost::split(vecCircles, Circles, boost::is_any_of(",")); for (unsigned int i = 0; i < vecCircles.size(); i++) { data.mCircles.push_back(vecCircles[i]); } } { const char* AttachParticles = element->Attribute("AttachParticles"); std::vector vecAttachParticles; boost::split(vecAttachParticles, AttachParticles, boost::is_any_of(",")); for (unsigned int i = 0; i < vecAttachParticles.size(); i++) { data.mAttachParticles.push_back(vecAttachParticles[i]); } } if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; assert(mMapData.find(data.mID) == mMapData.end()); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } } void Fish_ArmatureCFG::Load() { Load("../Config/Fish_ArmatureCFG.xml"); } Fish_ArmatureCFG* Fish_ArmatureCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_ArmatureCFG()); } return msSingleton.get(); }