#pragma once #include #include struct Fish_EffectCFGData { //ID int mID; //效果名字 std::string mName; //效果类型(1骨骼动画,2多个粒子,3帧动画,4精灵,5组合,6转盘,7延迟) int mEffectType; //参数 std::vector mResParams; //持续时间 float mDuration; }; class Fish_EffectCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_EffectCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_EffectCFG* GetSingleton(); private: boost::unordered_map mMapData; };