#pragma once #include #include struct Fish_FishChuBaoCFGData { //编号 int mID; //鱼ID int mFishId; //最小炮倍 int mTurretMin; //最大炮倍 int mTurretMax; //分值 int mScore; //权重 int mWeight; //金币(百分比) int mGold; //特定奖励 std::vector mGivenReward; //档位名称 std::string mGearName; }; class Fish_FishChuBaoCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_FishChuBaoCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_FishChuBaoCFG* GetSingleton(); private: boost::unordered_map mMapData; };