#pragma once #include #include struct Fish_GiantSharkLevelData { //ID int mID; //炮倍区间 std::vector mLevel; //玩家炮倍金币奖励基础倍率 int mBasicRewards; //牌型概率 int mBrandProbability; //牌型数量 int mNumberCards; //炮倍对牌型积分加成 int mIntegralAddition; }; class Fish_GiantSharkLevel { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_GiantSharkLevelData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_GiantSharkLevel* GetSingleton(); private: boost::unordered_map mMapData; };