#pragma once #include #include struct Fish_LoadResourceCFGData { //key int mID; //资源类型 int mResType; //资源路径 std::string mResPath; }; class Fish_LoadResourceCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_LoadResourceCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_LoadResourceCFG* GetSingleton(); private: boost::unordered_map mMapData; };