#include "stdafx.h" #include #include #include #include #include #include #include "tinyxml2.h" #include "Fish_SceneCFG.h" #include "FileEncrypt.h" std::auto_ptr Fish_SceneCFG::msSingleton(nullptr); int Fish_SceneCFG::GetCount() { return (int)mMapData.size(); } const Fish_SceneCFGData* Fish_SceneCFG::GetData(int ID) { auto it = mMapData.find(ID); if (it != mMapData.end()) { return &it->second; } return NULL; } boost::unordered_map& Fish_SceneCFG::GetMapData() { return mMapData; } void Fish_SceneCFG::Reload() { mMapData.clear(); Load(); } void Fish_SceneCFG::Load(const std::string& path) { std::ifstream readStream(path, std::ios::binary); if (!readStream.is_open()) { assert(false); return; } readStream.seekg(0, std::ios::end); int fileSize = readStream.tellg(); boost::shared_array buffer(new char[fileSize+1]); buffer.get()[fileSize] = '\0'; readStream.seekg(0, std::ios::beg); readStream.read(buffer.get(), fileSize); readStream.close(); FileEncrypt::decryptBuffer( buffer, fileSize ); tinyxml2::XMLDocument xmlDoc; auto result = xmlDoc.Parse(buffer.get(), fileSize); if (result != tinyxml2::XML_SUCCESS) { assert(false); return; } auto root = xmlDoc.RootElement(); if (root == NULL) { assert(false); return; } auto element = root->FirstChildElement("Data"); while (element != NULL) { Fish_SceneCFGData data; data.mID = element->IntAttribute("ID"); data.mResName = element->Attribute("ResName"); data.mResPath = element->Attribute("ResPath"); { const char* PreloadResource = element->Attribute("PreloadResource"); std::vector vecPreloadResource; boost::split(vecPreloadResource, PreloadResource, boost::is_any_of(",")); for (unsigned int i = 0; i < vecPreloadResource.size(); i++) { data.mPreloadResource.push_back(vecPreloadResource[i]); } } data.mIsSpecial = element->BoolAttribute("IsSpecial"); if (mMapData.find(data.mID) != mMapData.end())std::cout <<"data refind:" << data.mID << std::endl; assert(mMapData.find(data.mID) == mMapData.end()); mMapData.insert(std::make_pair(data.mID, data)); element = element->NextSiblingElement(); } } void Fish_SceneCFG::Load() { Load("../Config/Fish_SceneCFG.xml"); } Fish_SceneCFG* Fish_SceneCFG::GetSingleton() { if (msSingleton.get() == nullptr) { msSingleton.reset(new Fish_SceneCFG()); } return msSingleton.get(); }