#pragma once #include #include struct Fish_SeniorItemDropCFGData { //编号 int mID; //道具ID int mItemId; //权重 int mWeight; //炮倍 std::vector mTurret; //掉落数量 std::vector mDropCount; }; class Fish_SeniorItemDropCFG { public: private: static std::auto_ptr msSingleton; public: int GetCount(); const Fish_SeniorItemDropCFGData* GetData(int ID); boost::unordered_map& GetMapData(); void Reload(); void Load(const std::string& path); void Load(); static Fish_SeniorItemDropCFG* GetSingleton(); private: boost::unordered_map mMapData; };